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The Show Must Go On!

About
The Show Must Go On! is a 2D Party-Stealth-Brawler-Multiplayer-Platformer where players take the role of stagehands whose goal is to ensure that the play is a raving success by keeping the audience happy and foiling on-stage sabotages, all while avoiding the spotlights.
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Genre: Action, Brawler, Platformer
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Duration: September 2016 - April 2017
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Team Size: 5
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Awards: 
  • DigiPen Game Awards - Game of the Year, 3rd Place, 2017
  • DigiPen Game Awards - Most Engaging Game, 2nd Place, 2017
  • DigiPen Game Awards - Best Multiplayer, 2nd Place, 2017
  • DigiPen Game Awards - Best Artificial Intelligence, 3rd Place, 2017
  • DigiPen Game Awards - Best Physics, 3rd Place, 2017
  • DigiPen Game Awards - Best Graphics Technology, 2nd Place, 2017
  • DigiPen Game Awards - Best 2D Visual Design, 3rd Place, 2017
  • DigiPen Game Awards - Best Sophomore Technology, 2nd Place, 2017
  • DigiPen Game Awards - Best Sophomore Game, 2nd Place, 2017
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Role
  • Producer

  • Game Designer

  • Game Mechanics Designer

  • Game Mechanics Programmer

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Role Summary

As the producer of the team, I managed the timeline as well as make vital decisions to keep the project moving. Driving the project and aligning every member to the same vision was also one of my many jobs.

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As the game designer, I drove the overall design of the game as well as tie both tech, design and art all together.

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As the game mechanics designer and programmer, I designed the mechanics to be in the game, scripted and implemented character controllers, events, levels and many more to spice up the game to its final state.

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Producer

  • To ensure that the game is moving smoothly, I created a Gantt chart to track the progress.
  • It was also used as a calendar for the team to track their own progress as well as finding out their next task
  • It was also used to foresee any possible problems/delay and adjustment are made accordingly each time such occasion arises
Gantt Chart for The Show Must Go On!
  • ​A weekly scrum is also created to keep the weekly progress of each task being handled by each teams members​
  • Each tasks is modified to accommodate the workload each team member is having that week (We have other assignments too!)
  • It was also a great place for team members to keep track of one another's tasks
Weekly Scrum for The Show Must Go On!

Game Designer

  • At the beginning, it was pretty difficult to create a scenario where it would promote "co-operative competition" among the player
  • As design is an iterative process, the team went for a full brawling like scenario to a full co-operative gameplay
Initial Design where the players would fight for scores
  • ​Our final decision after countless play test resulted into what we have today, 4 stages hands scrambling on the stage fighting for scores while avoid the spot lights
  • Philosophy behind this design was that having giving the all the players a clear goal, failing the objective results in everyone losing the game, but not participating would affect the player's overall standing
  • This in turn creates an interesting predicament whereby the players have to kind of work together, but at the same time compete with one another.
Final Design whereby players have to complete the play while fighting for scores
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